Marine Atmogenesis

When we think of extreme environments, we mostly think of outer space. The conditions that are harsh and uninhabitable for human beings to live in are the absence of oxygen, water, extreme heat - drought, High UV radiation, and a hypersaline environment. These extreme conditions also exist on Earth; there are some caves that are dense with carbon monoxide (CO) that are uninhabitable. Also, the occurring solar maximum, which the peak will be in 2025, is predicted tobe causing a digital apocalypse on Earth due to electromagnetic wave disruption from the flares. Not only solar maximum will be causing communication disruption, it will emits high UV radiation. As how space ship and space suit for astronaut are designed with UV protective materials, how about having a UV protective organism on our building materials, to protect human from severe UV exposure.

 

Earth mostly contains seawater; how can we work with the abundance of material from the ocean as our building material? Coastal cities in Asia Pacific experience similar threat of erosion from the sea, How do we shape cities based on the high sea water level? Increase in seawater level cause freshwater scarcity and a hypersaline environment. The water from the ocean is saline water, which contains salt components, unlike fresh water from the river or the pond. Utilizingthe abundance of saline water, we can integrate marine organism as a way to create building materials. Previously, marine organism has been utilized and incorporated as building materials, such cocolithopores and diatoms are used to create a building material due to the calcium carbonate contents in it.

 

Under utilize material from the ocean inspires me to develop organic binders from post-consumer waste. Chitin comes from crustacean shells, including shrimp, lobster, crab and seashells. These organisms are abundant and consumed, but the waste is thrown away, blowing all the potential minerals lie within the shell compound.

 

Fig 1. Preliminary Fabrication Iteration

 

Fig 2. Final Fabrication Geometry